yew/html/component/mod.rs
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//! Components wrapped with context including properties, state, and link
mod children;
#[cfg(any(feature = "csr", feature = "ssr"))]
mod lifecycle;
mod marker;
mod properties;
mod scope;
use std::rc::Rc;
pub use children::*;
pub use marker::*;
pub use properties::*;
#[cfg(feature = "csr")]
pub(crate) use scope::Scoped;
pub use scope::{AnyScope, Scope, SendAsMessage};
use super::{Html, HtmlResult, IntoHtmlResult};
#[cfg(feature = "hydration")]
#[derive(Debug, Clone, Copy, PartialEq)]
pub(crate) enum RenderMode {
Hydration,
Render,
#[cfg(feature = "ssr")]
Ssr,
}
/// The [`Component`]'s context. This contains component's [`Scope`] and props and
/// is passed to every lifecycle method.
#[derive(Debug)]
pub struct Context<COMP: BaseComponent> {
scope: Scope<COMP>,
props: Rc<COMP::Properties>,
#[cfg(feature = "hydration")]
creation_mode: RenderMode,
#[cfg(feature = "hydration")]
prepared_state: Option<String>,
}
impl<COMP: BaseComponent> Context<COMP> {
/// The component scope
#[inline]
pub fn link(&self) -> &Scope<COMP> {
&self.scope
}
/// The component's props
#[inline]
pub fn props(&self) -> &COMP::Properties {
&self.props
}
#[cfg(feature = "hydration")]
pub(crate) fn creation_mode(&self) -> RenderMode {
self.creation_mode
}
/// The component's prepared state
pub fn prepared_state(&self) -> Option<&str> {
#[cfg(not(feature = "hydration"))]
let state = None;
#[cfg(feature = "hydration")]
let state = self.prepared_state.as_deref();
state
}
}
/// The common base of both function components and struct components.
///
/// If you are taken here by doc links, you might be looking for [`Component`] or
/// [`#[function_component]`](crate::functional::function_component).
///
/// We provide a blanket implementation of this trait for every member that implements
/// [`Component`].
///
/// # Warning
///
/// This trait may be subject to heavy changes between versions and is not intended for direct
/// implementation.
///
/// You should used the [`Component`] trait or the
/// [`#[function_component]`](crate::functional::function_component) macro to define your
/// components.
pub trait BaseComponent: Sized + 'static {
/// The Component's Message.
type Message: 'static;
/// The Component's Properties.
type Properties: Properties;
/// Creates a component.
fn create(ctx: &Context<Self>) -> Self;
/// Updates component's internal state.
fn update(&mut self, ctx: &Context<Self>, msg: Self::Message) -> bool;
/// React to changes of component properties.
fn changed(&mut self, ctx: &Context<Self>, _old_props: &Self::Properties) -> bool;
/// Returns a component layout to be rendered.
fn view(&self, ctx: &Context<Self>) -> HtmlResult;
/// Notified after a layout is rendered.
fn rendered(&mut self, ctx: &Context<Self>, first_render: bool);
/// Notified before a component is destroyed.
fn destroy(&mut self, ctx: &Context<Self>);
/// Prepares the server-side state.
fn prepare_state(&self) -> Option<String>;
}
/// Components are the basic building blocks of the UI in a Yew app. Each Component
/// chooses how to display itself using received props and self-managed state.
/// Components can be dynamic and interactive by declaring messages that are
/// triggered and handled asynchronously. This async update mechanism is inspired by
/// Elm and the actor model used in the Actix framework.
pub trait Component: Sized + 'static {
/// Messages are used to make Components dynamic and interactive. Simple
/// Component's can declare their Message type to be `()`. Complex Component's
/// commonly use an enum to declare multiple Message types.
type Message: 'static;
/// The Component's properties.
///
/// When the parent of a Component is re-rendered, it will either be re-created or
/// receive new properties in the context passed to the `changed` lifecycle method.
type Properties: Properties;
/// Called when component is created.
fn create(ctx: &Context<Self>) -> Self;
/// Called when a new message is sent to the component via its scope.
///
/// Components handle messages in their `update` method and commonly use this method
/// to update their state and (optionally) re-render themselves.
///
/// Returned bool indicates whether to render this Component after update.
///
/// By default, this function will return true and thus make the component re-render.
#[allow(unused_variables)]
fn update(&mut self, ctx: &Context<Self>, msg: Self::Message) -> bool {
true
}
/// Called when properties passed to the component change
///
/// Returned bool indicates whether to render this Component after changed.
///
/// By default, this function will return true and thus make the component re-render.
#[allow(unused_variables)]
fn changed(&mut self, ctx: &Context<Self>, _old_props: &Self::Properties) -> bool {
true
}
/// Components define their visual layout using a JSX-style syntax through the use of the
/// `html!` procedural macro. The full guide to using the macro can be found in [Yew's
/// documentation](https://yew.rs/concepts/html).
///
/// Note that `view()` calls do not always follow a render request from `update()` or
/// `changed()`. Yew may optimize some calls out to reduce virtual DOM tree generation overhead.
/// The `create()` call is always followed by a call to `view()`.
fn view(&self, ctx: &Context<Self>) -> Html;
/// The `rendered` method is called after each time a Component is rendered but
/// before the browser updates the page.
///
/// Note that `rendered()` calls do not always follow a render request from `update()` or
/// `changed()`. Yew may optimize some calls out to reduce virtual DOM tree generation overhead.
/// The `create()` call is always followed by a call to `view()` and later `rendered()`.
#[allow(unused_variables)]
fn rendered(&mut self, ctx: &Context<Self>, first_render: bool) {}
/// Prepares the state during server side rendering.
///
/// This state will be sent to the client side and is available via `ctx.prepared_state()`.
///
/// This method is only called during server-side rendering after the component has been
/// rendered.
fn prepare_state(&self) -> Option<String> {
None
}
/// Called right before a Component is unmounted.
#[allow(unused_variables)]
fn destroy(&mut self, ctx: &Context<Self>) {}
}
impl<T> BaseComponent for T
where
T: Sized + Component + 'static,
{
type Message = <T as Component>::Message;
type Properties = <T as Component>::Properties;
fn create(ctx: &Context<Self>) -> Self {
Component::create(ctx)
}
fn update(&mut self, ctx: &Context<Self>, msg: Self::Message) -> bool {
Component::update(self, ctx, msg)
}
fn changed(&mut self, ctx: &Context<Self>, old_props: &Self::Properties) -> bool {
Component::changed(self, ctx, old_props)
}
fn view(&self, ctx: &Context<Self>) -> HtmlResult {
Component::view(self, ctx).into_html_result()
}
fn rendered(&mut self, ctx: &Context<Self>, first_render: bool) {
Component::rendered(self, ctx, first_render)
}
fn destroy(&mut self, ctx: &Context<Self>) {
Component::destroy(self, ctx)
}
fn prepare_state(&self) -> Option<String> {
Component::prepare_state(self)
}
}
#[cfg(test)]
#[cfg(any(feature = "ssr", feature = "csr"))]
mod tests {
use super::*;
struct MyCustomComponent;
impl Component for MyCustomComponent {
type Message = ();
type Properties = ();
fn create(_ctx: &Context<Self>) -> Self {
Self
}
fn view(&self, _ctx: &Context<Self>) -> Html {
Default::default()
}
}
#[test]
fn make_sure_component_update_and_changed_rerender() {
let mut comp = MyCustomComponent;
let ctx = Context {
scope: Scope::new(None),
props: Rc::new(()),
#[cfg(feature = "hydration")]
creation_mode: crate::html::RenderMode::Hydration,
#[cfg(feature = "hydration")]
prepared_state: None,
};
assert!(Component::update(&mut comp, &ctx, ()));
assert!(Component::changed(&mut comp, &ctx, &Rc::new(())));
}
}