pub struct ChildrenRenderer<T> { /* private fields */ }
Expand description
A type used for rendering children html.
Implementations§
Trait Implementations§
source§impl<T: Clone> Clone for ChildrenRenderer<T>
impl<T: Clone> Clone for ChildrenRenderer<T>
source§fn clone(&self) -> ChildrenRenderer<T>
fn clone(&self) -> ChildrenRenderer<T>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<T> Debug for ChildrenRenderer<T>
impl<T> Debug for ChildrenRenderer<T>
source§impl<T> Default for ChildrenRenderer<T>
impl<T> Default for ChildrenRenderer<T>
source§impl<IN: Into<OUT> + Clone, OUT> From<&ChildrenRenderer<IN>> for NodeSeq<IN, OUT>
impl<IN: Into<OUT> + Clone, OUT> From<&ChildrenRenderer<IN>> for NodeSeq<IN, OUT>
source§fn from(val: &ChildrenRenderer<IN>) -> Self
fn from(val: &ChildrenRenderer<IN>) -> Self
Converts to this type from the input type.
source§impl<COMP> From<ChildrenRenderer<VChild<COMP>>> for ChildrenRenderer<Html>where
COMP: BaseComponent,
impl<COMP> From<ChildrenRenderer<VChild<COMP>>> for ChildrenRenderer<Html>where
COMP: BaseComponent,
source§fn from(value: ChildrenRenderer<VChild<COMP>>) -> Self
fn from(value: ChildrenRenderer<VChild<COMP>>) -> Self
Converts to this type from the input type.
source§impl From<ChildrenRenderer<VNode>> for VList
impl From<ChildrenRenderer<VNode>> for VList
source§fn from(val: ChildrenRenderer<Html>) -> Self
fn from(val: ChildrenRenderer<Html>) -> Self
Converts to this type from the input type.
source§impl From<ChildrenRenderer<VNode>> for Html
impl From<ChildrenRenderer<VNode>> for Html
source§fn from(val: ChildrenRenderer<Html>) -> Self
fn from(val: ChildrenRenderer<Html>) -> Self
Converts to this type from the input type.
source§impl<T> IntoIterator for ChildrenRenderer<T>
impl<T> IntoIterator for ChildrenRenderer<T>
source§impl<T, C> IntoPropValue<ChildrenRenderer<C>> for VChild<T>
impl<T, C> IntoPropValue<ChildrenRenderer<C>> for VChild<T>
source§fn into_prop_value(self) -> ChildrenRenderer<C>
fn into_prop_value(self) -> ChildrenRenderer<C>
Convert
self
to a value of a Properties
struct.source§impl<T, R> IntoPropValue<ChildrenRenderer<R>> for Vec<T>
impl<T, R> IntoPropValue<ChildrenRenderer<R>> for Vec<T>
source§fn into_prop_value(self) -> ChildrenRenderer<R>
fn into_prop_value(self) -> ChildrenRenderer<R>
Convert
self
to a value of a Properties
struct.source§impl IntoPropValue<ChildrenRenderer<VNode>> for AttrValue
impl IntoPropValue<ChildrenRenderer<VNode>> for AttrValue
source§fn into_prop_value(self) -> ChildrenRenderer<VNode>
fn into_prop_value(self) -> ChildrenRenderer<VNode>
Convert
self
to a value of a Properties
struct.source§impl IntoPropValue<ChildrenRenderer<VNode>> for VNode
impl IntoPropValue<ChildrenRenderer<VNode>> for VNode
source§fn into_prop_value(self) -> ChildrenRenderer<VNode>
fn into_prop_value(self) -> ChildrenRenderer<VNode>
Convert
self
to a value of a Properties
struct.source§impl IntoPropValue<ChildrenRenderer<VNode>> for VText
impl IntoPropValue<ChildrenRenderer<VNode>> for VText
source§fn into_prop_value(self) -> ChildrenRenderer<VNode>
fn into_prop_value(self) -> ChildrenRenderer<VNode>
Convert
self
to a value of a Properties
struct.source§impl IntoPropValue<VList> for ChildrenRenderer<VNode>
impl IntoPropValue<VList> for ChildrenRenderer<VNode>
source§fn into_prop_value(self) -> VList
fn into_prop_value(self) -> VList
Convert
self
to a value of a Properties
struct.source§impl IntoPropValue<VNode> for ChildrenRenderer<VNode>
impl IntoPropValue<VNode> for ChildrenRenderer<VNode>
source§fn into_prop_value(self) -> VNode
fn into_prop_value(self) -> VNode
Convert
self
to a value of a Properties
struct.source§impl<T: PartialEq> PartialEq for ChildrenRenderer<T>
impl<T: PartialEq> PartialEq for ChildrenRenderer<T>
Auto Trait Implementations§
impl<T> Freeze for ChildrenRenderer<T>
impl<T> RefUnwindSafe for ChildrenRenderer<T>where
T: RefUnwindSafe,
impl<T> Send for ChildrenRenderer<T>where
T: Send,
impl<T> Sync for ChildrenRenderer<T>where
T: Sync,
impl<T> Unpin for ChildrenRenderer<T>where
T: Unpin,
impl<T> UnwindSafe for ChildrenRenderer<T>where
T: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoPropValue<Option<T>> for T
impl<T> IntoPropValue<Option<T>> for T
source§fn into_prop_value(self) -> Option<T>
fn into_prop_value(self) -> Option<T>
Convert
self
to a value of a Properties
struct.source§impl<T> IntoPropValue<T> for T
impl<T> IntoPropValue<T> for T
source§fn into_prop_value(self) -> T
fn into_prop_value(self) -> T
Convert
self
to a value of a Properties
struct.